Adam Fields (weblog)

This blog is largely deprecated, but is being preserved here for historical interest. Check out my index page at for more up to date info. My main trade is technology strategy, process/project management, and performance optimization consulting, with a focus on enterprise and open source CMS and related technologies. More information. I write periodic long pieces here, shorter stuff goes on twitter or


Plotting story vs. interactivity in Prince of Persia

Filed under: — adam @ 8:35 am

Interesting article about how as the plot progresses in the first Prince of Persia game (Sands of Time), and your involvement in the story grows, the amount of control you have over the game events also increases (and then ebbs and flows with the story arcs). I liked a lot of things about both this game and the sequel, and I’m very much looking forward to the third. These games are emblematic of a new kind of platforming that’s very immersive, well-designed, easy to navigate, and just a ton of fun all around.

Many spoilers for the game if you haven’t played it:

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